Virtual Becomes Reality: A Stanford VR Experience
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of nearly two decades of research from Stanford's Virtual Human Interaction Lab and discover how we can use this medium to enhance our everyday lives.
Last Updated: 1/10/2025
Release Date | 6/30/2021 |
Developers | |
Publisher | Virtual Human Interaction Lab |
Steam App Id | 1658530 |
Virtual Becomes Reality: A Stanford VR Experience
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of nearly two decades of research from Stanford's Virtual Human Interaction Lab and discover how we can use this medium to enhance our everyday lives.
Last Updated: 1/10/2025
- Windows
- Mac
- Linux
About Virtual Becomes Reality: A Stanford VR Experience
Virtual Becomes Reality: A Stanford VR Experience is a Free to Play game developed by Jeremy Bailenson, Crystal Chan, Gabriel Mukobi, and Tobin Asher. On 6/30/2021, it was released on the Steam Store by Virtual Human Interaction Lab.
It can be played and ran on Windows systems. At the moment, there is no confirmed information regarding Steam Deck support for this game.
According to Steam’s category system, Virtual Becomes Reality: A Stanford VR Experience supports the following features:
- Tracked Controller Support
- Single-player
- VR Only
From the Steam community, Virtual Becomes Reality: A Stanford VR Experience has been tagged with the following user tags:
- VR
- Free to Play
- 3D
- Realistic
- Narration
- First-Person
- Linear
- Simulation
- Education
- Software
- Casual
- 6DOF
- Singleplayer
Media & Sceenshots
Watch the featured video for Virtual Becomes Reality: A Stanford VR Experience and see the latest screenshots from the Steam Store.
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Soures & References
Steambase has best-in-class data powered directly by Steam, our data partners, and in-house experts. Data is enriched, cleansed, verified, and updated in real-time to ensure we surface the most up-to-date information. Learn more about the Steambase approach to data collection.
Virtual Becomes Reality: A Stanford VR Experience data has been sourced from:
- Valve Corporation. (2025, January 10). Virtual Becomes Reality: A Stanford VR Experience on Steam. Steam Store.
- Valve Corporation. (2025, January 10). Virtual Becomes Reality: A Stanford VR Experience. Steam Community Hub.
- Jeremy Bailenson. (2023, July 19). Virtual Becomes Reality: A Stanford VR Experience. Virtual Becomes Reality: A Stanford VR Experience.